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Post by Outlaw Admin on Aug 6, 2012 13:03:03 GMT -5
In some ORL series there is a separate list of rules specific to that series. These rules are designed to keep the races more competitive. The rules are listed as follows:
Table of contents: A. Grand Prix Rules B. Rallycross Rules C. Mayhem Wrecktacular
(scroll down for rules)
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Post by XreignZ on May 26, 2013 22:20:43 GMT -5
A. Grand Prix Rules:
1. There will be no spawn and go starts to the races. Many of this seasons tracks have starting gates. On the ones that do not, the race will only start when the division manager says go, or a timed event takes place, I.E. a timed fusion coil explosion, or the managers mongoose de-spawning in front of the start line.
2. Cautions. In a GP race if two or more drivers have wrecked, and have come to a complete stop a caution, will be called by the manager, and only by the manager. In the case of a caution drivers will race to, but not pass the lap finish checkpoint, and come to a complete stop. They will line up SINGLE FILE in the order they arrive and wait for the official to restart the race.
- The official will determine the driver responsible for the caution, that driver will be issued a warning. If a driver causes 3 cautions in a race they will be disqualified, and score no points.
- If it is unclear who caused the caution to the official, the driver will be allowed to finish the race, and the official will make the final decision by watching the race film. If the official decides to DQ the driver all the drivers who finished behind the disqualified driver will move up one place in the race results.
- A caution will also be called in the case of extreme lag, or if the game goes to black screen.
- There will be no cautions on the first lap other than lag cautions.
3. Every driver finishes the race. The race game type will be set for more laps than we will actually drive. The finish will be determined by the drivers score. All the tracks have either 2, or 10 checkpoints to make this easy.
- When a driver finishes the race they must pull off the track and, make no attempt to interfere with the drivers still racing. Doing so will result in a disqualification.
4. Keep racing! If a race official determines that a driver in the race has given up on the race and is remaining on the track for the sake of interfering with the other drivers. They will receive a flagrant disqualification. This means they will be booted from the race, and loose 8 points from their season total. If a driver receives 3 flagrant DQs in a season they will be booted from the division, and the league.
5. Stop and Go Penalty's. Many of the tracks we will be racing on are cheatable. On all the tracks the path meant to be raced on is obvious. If a driver is caught with all 4 wheels off the track attempting to cut a corner, they will be issued a stop and go penalty. In which case the driver must pull off the track at the nearest possible place, and come to a complete stop. Then wait for the official to give them the go ahead to continue racing. Refusing to comply with a stop and go penalty will result in a disqualification, and the driver will score no points.
- If a driver makes an attempt to bypass a large section of the track they will receive a flagrant DQ. Its one thing to try and cut inside of another driver on a corner and wind up off the track, it is blatant cheating to try and go off road and skip major sections of the track.
6. Pit Stops. You must pit once per race. You will enter the pits and be slowed by the shield door. You will then pull up to the FRONT of the pits, dismount your mongoose and pull out your plasma pistol (included in the new GP gametype). You will then charge your plasma pistol and shoot your mongoose. You may then hop back on your mongoose and leave the pits to continue racing. There will be merging lanes built into the tracks to allow for a safe reentry to the track. Make sure to not pull up too close to others when taking pits as you may accidentally shoot their mongooses too. You are not allowed to put during the first 3 laps of a race. The punishment for this is a DQ. You must pit before the time limit of the race is up. This is so that there isn't a rush to pit during the extra 2 added laps at the end of the race. The punishment for this is your finish will be changed to last place.
If you race clean and make no attempts to cheat you will have no problems with these rules. If you can not race with rules then you are in the wrong racing league.
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Post by XreignZ on May 26, 2013 22:20:54 GMT -5
B: Rallycross Rules:
1. The RX series (Rallycross) consists of tracks very similar to GP, except they each have a shortcut or longcut known as a "joker".
2. You are allowed to take this joker either once or twice per race, depending on what race it is.
3. In Rallycross each event will have 2 heats of 5 racers, followed by a 4 man LCQ. The main event will have 8 people while the bottom 2 drivers from the LCQ will be eliminated and score no points. In the race results post each race will be listed, however your final position is based off the main event race. The only exception is that 9th and 10th positions will be decided in the LCQ.
4. You must call your joker at or before the position on the track that the division manager specifies or you will be disqualified. If you cannot talk you must send a message to the manager before the race with the laps you are going to take your jokers on.
5. Stop and Go Penalty's. Many of the tracks we will be racing on are cheatable. On all the tracks the path meant to be raced on is obvious. If a driver is caught with all 4 wheels off the track attempting to cut a corner, they will be issued a stop and go penalty. In which case the driver must pull off the track at the nearest possible place, and come to a complete stop. Then wait for the official to give them the go ahead to continue racing. Refusing to comply with a stop and go penalty will result in a disqualification, and the driver will score no points.
- If a driver makes an attempt to bypass a large section of the track they will receive a flagrant DQ. Its one thing to try and cut inside of another driver on a corner and wind up off the track, it is blatant cheating to try and go off road and skip major sections of the track.
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Post by XreignZ on Sept 12, 2013 16:48:29 GMT -5
C: Mayhem Wrecktacular Rules
1. There aren't any. In MW wrecking is fully encouraged.
2. Each MW round will include one 20 lap race, as opposed to heats and timed races.
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